8/11/2023 0 Comments Dwarf fortress tileset installToggles unit transparency which is disabled by default. Toggles workshop transparency which is disabled by default. If this option is enabled, stockpiles will be hidden unless in, or mode. This command controls the full redraw mode, in which all tiles are updated each frame - useful for some tilesets in case of graphics issues when scrolling. This command resets map tile size back to normal. These commands adjust the size of map tiles or set the exact size. Twbt tilesize bigger | smaller twbt tilesize + |. In your init.txt set FONT and FULLFONT to the font you want to use for text, and GRAPHICS_FONT and GRAPHICS_FULLFONT to the font for map tiles. There also no limit of minimum 80 columns anymore, so bigger tiles can be used on small screens. ![]() These fonts may have different tile size, usually square for the map and non-square for text. Main function is to use separate fonts (tilesets) for map tiles in Fortress Mode and for text. Vitaly Pronkin aka mifki Page / Sources - Latest Release - Development Builds - Discussion - Report an Issue Text and Map Tilesets This command is asynchronous, it will print a message once the operation is complete. See multiple terrain levels in mountainous areas and caverns.Ĭhange and reload colours without restarting the game. Use separate fonts for text and map, possibly with different tile size.Ĭhange images used for specific buildings, items and tile types. The installation package also includes several other plugins which required changes to be compatible with TWBT. Note: To activate the plugin, set PRINT_MODE to TWBT (or TWBT_LEGACY for legacy mode with text and map tiles of the same size) in your data/init/init.txt file. Adventure Mode is generally supported but may have issues. The primary goal is to improve Fortress Mode. Originally I wrote a small plugin because I was tired seeing coffins instead of zeroes and all that stuff. I'm assuming it's what someone called impossible in another "square tilesets" post here on steam.This is a plugin for Dwarf Fortress / DFHack that improves various aspects the game interface. Regarding it being possible or not: I would like to switch back and forth from premium to a square custom tile in the middle of the game. ![]() I think it's the only difference from this alloy you guys are using. Yeah, those are the three things I changed and the problem I have is exactly the ones you show on your pics of the premium UI I'm very happy that more people are using alloy, nice! If you have any trouble I'll post my txt files here so you can see what I have written on there, maybe that'll help. that I don't really know what else to say on this topic. You have to be aware that I've had problems with the premium UI after changing the file names, I have lines that go through the UI as you can see here. Like you I tried to look for and and couldn't find it but replacing, , and seems to work fine for me. I've posted images proving it worked for me earlier in this thread.Ībout another thread saying it doesn't, I have no idea what thread you're talking about so I can't speak to it but it works for me so I would disagree with the idea that it's *impossible*. I can't speak for mapoot but I assume it worked for him and it definitely worked for me. Also I can not even find the last two parameters you changed GRAPHICS_FONT GRAPHICS_FULLFONT Originally posted by mapoot:if you're still struggling, have you tried changing all of the following e.g.Īt first I changed only the first two and had the same issue as you, it wasn't until I added basic and graphics font settings that it was resolvedĮDIT: btw, thanks for the recommendation on alloy in this thread, I'm using it now B)ĭid this make square tilesets work? Another similar thread says it is impossible right now. have no idea why it works for me if other people are having problems. Right after a tribe of cave fish attacked my food and clothing workshops/stockpiles. Here is some screenshots of my game so you can see what I mean. ![]() The one issue I have is that the premium UI is completely broken when I have every font in d_init set to alloy, it only works for the classic UI. Alloy is probably the best curse tileset in my opinion.Ībout the "O"s looking like "C"s. I appreciate your kind words, I tried so many tilesets after I couldn't get over the not square squares that the default curses offers. It seems to me that the init file assumes the tileset won't be square, which is such a crazy backwards leap from where we were before. So the O's used for castles in the world map look like C's for example. Originally posted by rory_rory_rory:It looks like the tiles are being truncated horizontally when using alloy curses 12x12 (my favourite tileset by the way, clearly you are also a person of refined taste).
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